Windows Mobile 2.0
Boy Genius Report on Android:
There are so many fundamental issues with Android’s OS that still haven’t been addressed and it really makes my head spin. Uniformity is not a word you’ll find in Android’s dictionary. How about the fact that the application icons aren’t the same size. Uh, why?
I realized the answer to this question several months ago. Google is simply reinventing Windows Mobile.
Think I’m crazy? Here are just a handful of the ways Android cribs from WinMo:
- Icons/hit areas are not uniform sizes
- “Multitasking” touted as a feature, but no multi-application UI paradigm
- Poorly-implemented task and memory management
- No feedback to indicate a touch or tap was detected
- Notifications get in the way, are overused well beyond usefulness
- Visually cluttered, inconsistent UI, even among core apps
Android fans will readily attribute all of this to Android’s tender age, claiming it’s not fair to compare a ~1.5 year old operating system to a ~2.5 year old operating system. Yeah, sure, Android’s younger than iPhone.
But. Palm’s WebOS is but a virginal 6 months old, and it has none of these issues. It’s not age. It’s Google, the champion of “Design by Committee,” the company that buys software with good UIs and then ruins them.